Find something »

Tell your friends you like LongList


How Games Get Balanced Game Maker

Balancing a game is one of the most complex pursuits in game development - especially when you're dealing with a cast of completely distinct and diverse ...

More like this...

,
Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this ...

More like this...

,
Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let's find out!

More like this...

,
Support me on Patreon! https://www.patreon.com/ArchitectofGames Follow me on Twitter! https://twitter.com/Thefearalcarrot Balancing games is difficult.

More like this...

,
A designer's job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that ...

More like this...

,
Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let's look at some key ways ...

More like this...

,
Puzzles can be one of the most complex things in game design. In this video, I break down some great conundrums from favourite games, and share some ...

More like this...

,
One of the biggest decisions for any developer making a roguelike, is whether or not to add persistent upgrades. Should every run be the same, like Spelunky?

More like this...

,
Overcooked is one of the best co-op games I've played, because it seems to force players to not only work with each other - but talk to each other. In this video ...

More like this...

,
One of my most requested video topics is combat systems. So let's look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the ...

More like this...

,
Making a strong trailer for your game can be a huge challenge, so I've collected a bunch of tips and best practices from the industry's top trailer makers.

More like this...

,
Multistreaming with https://restream.io/ Hello, I hope you're having a great day, thanks for tuning in. Monday to Wednesday we work on a new simulation / RPG ...

More like this...

,
Ever wondered why certain balancing changes take place when it comes to your favorite Dark Souls game? Is it because developer wants to support the ...

More like this...

,
Join Skullgirls creator Mike "Mike Z" Zaimont as he discusses the daunting task of not only making, but supporting, a competitive fighting game. What must a ...

More like this...

,
After looking at level design in Mario, Donkey Kong, and Rayman, it's time to see how the blue bomber's stages work - by taking a look at the levels in Mega Man ...

More like this...

,
tfw the game is more fun to poke holes in than actually play Definition for "overpowered" appropriated to some extent from Sirlin. Something important to ...

More like this...

,
When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good ...

More like this...

,
There's a handful of games where time is taken very seriously. In this video, I look at the design, challenges, and opportunities of what we might call “clockwork ...

More like this...

,
Snoman Gaming recently made a video talking about how Clicker Games are "Bad Game Design". I disagree, and I take it upon myself to deconstruct his video ...

More like this...

,
In this 2018 GDC talk, The Pokemon Company's Dylan Mayo sets some base truths and examines the curves of some of the biggest games in the CCG space, ...

More like this...

,